Dienstag, 29. Januar 2013

Goldwood is complete! Off to Echidna!

Well, quite a lot of time has passed and I have to admit that this blog here just gets the "big" posts, as well as the Unity3D forums. For more frequent and small updates please join us on facebook:

https://www.facebook.com/pages/Jet-Force-Gemini-Resurrection/356954707667351

But none the less you recieve the same quality here, its just a little bit more tighly arranged ;)

What has happened in the last few weeks?

The last thing you saw was the concept art for our new boss on Goldwood and the improvement of the cave area...

Here is the creational procedure of "Wonderwasp":





And after all the modelling, animation, programming and texturing was done we began to connect all the Goldwood-Level-rooms so that you can play them all together. And the result of that is our new Goldwood Trailer which shows some footage of our second in-game level with a quick reminiscene to the intro of the original "Jet Force Gemini". You also can see our new enemy type "Missile Drone", we have implemented life force doors, the floyd warning system which is integrated in Nash's suit is working, you can meet a tribal along the way, the soldier drones got new splatter effects and you can take a look at the second boss "Wonderwasp". The overall level of details has been increased and we've experimented with new effects.




The third and last level of Nash's path will be a world which never appeared in the original JFG... The current working name for this planet is "Echidna" according to a monster of the greek mythology and hopefully it will give you chills... :)